

There are also, however, a few moments of narrative convenience or simplification. There are threads left dangling at the end that aren’t necessarily there to set up a second season, but rather to leave the players wondering and formulating theories. This episode makes better use of its detective elements than any other. While The Walking Dead works extremely well with an episodic release structure, The Wolf Among Us is perhaps best played all at once now that every episode is out.

The back half of the episode is going to play out quite differently depending on a choice you make midway through, and as the focus shifts to an overarching assessment of where Fabletown is at, and the work Bigby has done, the season starts to make better sense as a whole picture.

The mystery is solved, but the answers aren’t quite as interesting as the people and politics behind them, which Cry Wolf really digs into in its second half. It’s a more cinematic episode than what came before, making smart use of camera angles and cuts to emphasize the increased stakes and the scale of the action scenes, and the quick-time events play out in genuinely interesting, dynamic ways – at no point in the episode did I die or need to start a section again, but the quick visual penalties for missing difficult prompts really get you invested.Īll of this action is exciting because of what it means for the characters and the plot, as the season’s ‘big bads’ are increasingly fleshed out, their motivations and purposes made clear. Cry Wolf starts where the last episode ended, right at the cusp of everything properly clicking into place, and spends a great portion of its running time throwing you into action scenes.
